
The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes.

The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps. In the early days of Starcraft, there was a Use Map Settings (UMS) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. To understand the history of DotA, one must begin from Starcraft.

April - DotA Allstars v.4.0a is released by Guinsoo.March - DotA Allstars v.3.0d is released by Guinsoo.

February 3rd - The first version of the Allstars series was " DotA Allstars Beta v0.95" is released by Meian and Ragn0r.Unknown date - The second installment of DotA, Thirst for Gamma, is released by Eul.July 1st - Warcraft 3: The Frozen Throne is released.Unknown date - Defense of the Ancients Beta 2 is released by Eul.Aeon of Strife is ported to WC3 by multiple people. July 3rd - Warcraft 3: Reign of Chaos (ROC) is released.Unknown date - Aeon of Strife (AOS) is released by Aeon64 for Starcraft: Brood War.2.5 The First Light of Dawn: The 6.2x Era.2.3 The Emergence of Organized Competitive Matches: TDA and IGS.
